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Motion-based video gaming has been available for mass consumption over the past 4-5 years.  During that time, while some researchers have been sceptical of the scientific utility of the Wii video game platform, others have gone ahead with validity testing.  Over the past couple years, funding sources have been limited and it is very likely that many more articles will be published in the near future demonstrating the efficacy of using motion-based video game systems for rehabilitation as well as a fitness tool.

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The utility of a video game system in rehabilitation of burn and nonburn patients: a survey among occupational therapy and physiotherapy practitioners

J Burn Care Res. 2010 Sep-Oct;31(5):768-75

Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle

Stroke. 2010 Jul;41(7):1477-84. Epub 2010 May 27

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Validity and Reliability of the Nintendo Wii Balance Board for Assessment of Standing Balance

Gait Posture. 2010 Mar;31(3):307-10. Epub 2009 Dec 11

Assisting people with multiple disabilities actively correct abnormal standing posture with a Nintendo Wii balance board through controlling environmental stimulation

Res Dev Disabil. 2010 Jul-Aug;31(4):936-42. Epub 2010 Apr 9

Exploring children's movement characteristics during virtual reality video game play

Hum Mov Sci. 2010 Aug 17